Bones...
A real quick update for Captain Blender. I am a bit bored at work today, so decided to finish up his bones!
He has quite a number of bones. A lot of which are there for reference for IK chains and locations. I'm not exactly sure how the animating process is going to go, but I'm sure I'll find out in a little while. The next step is to attach these to the mesh!
2:51 PM
|
Labels:
Rigging
|
This entry was posted on 2:51 PM
and is filed under
Rigging
.
You can follow any responses to this entry through
the RSS 2.0 feed.
You can leave a response,
or trackback from your own site.
Subscribe to:
Post Comments (Atom)
0 comments:
Post a Comment