Silver Surfer Modeling Complete!

Silver Surfer Material
Silver Surfer
Well, modeling of my Silver Surfer is complete! I finished up the head and hands this weekend. The picture above is the completed model with what I think will be the final material (this may change a bit). The picture on the right shows the finished body wire frame render. The anatomy of the Surfer made some of the modeling a lot easier. For instance, he doesn't have ears! He also doesn't really have eyelids. He also obviously doesn't have any hair on his body, which should make the materials really easy.

Blender HandThe picture on the left is a quick wire frame of the finished hand. I added quite a bit of detail to the top of the hand because I'd like to do some animations with close ups of the hands. They should hopefully deform really well, so the next step is rigging them up!

I also tweaked the head/face this weekend a little bit and am pretty satisfied with it. The video below shows a 360 degree view of it. The next step is rigging everything. It's been a little while since I have rigged anything, so I'm excited to get back into it!

Silver Surfer Head...

Head Modeling
I am really excited about getting this head modeled! The picture to the right is a picture of the finished head and then where the head started. I concentrated on making sure I had nice topology and good edge loops all around. It needs some tweaking, as does the rest of the body, but at least the structure is all completed.

Modeling this head has gotten me excited about doing head modeling. After this model is complete, and before I rig it I may try to do a couple more heads.

Silver Surfer Topology

More Modeling...

Human Body Topology
Not a huge update today, but a fun one. I did some more formal wire frame renders of my current project. I also did a quick 360 rotation animation, which can be seen below.

Topology...

Blender Topology
My studies in topology are continuing. The picture on the left is my attempt at creating a fairly realistic, but still cartoon like super hero. He is modeled using a reference image of the Silver Surfer which I found posted somewhere on the web.

The hardest part so far has to be integrating the arm into the body and coming up with a convincing shoulder joint. I still don't think I have it correct, but I guess I can always go back and fix it once I rig him and move him into some different poses.

And because I like to look at other people's workflows, here you go!

Silver Surfer Workflow

Almost Forgot...

I almost forgot the major thing that I've been working on lately! I designed a wedding website for myself and my fiancée. Take a look here!

F1 Entry and Modeling

Blender F1 Entry
Well my F1 entry is finally completed! Please take a look above and it will also be listed on the main Blender F1 site soon.

womanNext is just a few things that I've been doing recently. This woman model was my first attempt at modeling a fairly lifelike human. It's certainly a huge improvement over some older characters I had done!

TopologyFinally, this is my latest project. I'm working on do a fairly lifelike superhero that's able to deform correctly. It will be pretty low-poly, so I'm really concentrating on the topology. Take a look at the image on the left and you can see what I've been working on. I hope to have his body completely done in a few days. Just FYI, I'm using pictures of the Silver Surfer for reference photos!